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Old Feb 02, 2008, 05:57 AM // 05:57   #101
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Quote:
Originally Posted by RedNova88
Yep conjure really works well for a sword Warrior even after the nerf of conjure (if you want to call it that). Especially if you find other good ele skills to bring into battle to support you.

Hundred Blades
Sun and Moon Slash
Conjure Frost
Frigid Armor
For Great Justice!
optional
optional
optional
*BUZZ!!!!!* were sorry, you lost this game. please feel free to try again at another time.

for a serious response, you do not need Frigid armor. Warriors have enough armor to be able to survive substancially. Besides the Frigid armor only helps against physical damage, wehn the warrior should already have 116 ar vs Physical. It is the elemental damage that hurts a warrior far worse than physical. Hundred blades is meh at best, deffinately better alternatives. You have no ias, no helpful conditions such as with crippling slash and gash. Basically this build is meh at best.

Last edited by Yichi; Feb 02, 2008 at 06:00 AM // 06:00..
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Old Feb 02, 2008, 06:42 AM // 06:42   #102
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Quote:
Originally Posted by RedNova88
Yep conjure really works well for a sword Warrior even after the nerf of conjure (if you want to call it that). Especially if you find other good ele skills to bring into battle to support you.

Hundred Blades
Sun and Moon Slash
Conjure Frost
Frigid Armor
For Great Justice!
optional
optional
optional
There really isn't any other ele skill that greatly supports a Warrior in PvE than other Warrior skills would. And Hundred Blades sucks.
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Old Feb 02, 2008, 07:17 AM // 07:17   #103
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Quote:
Originally Posted by Yichi
*BUZZ!!!!!* were sorry, you lost this game. please feel free to try again at another time.

for a serious response, you do not need Frigid armor. Warriors have enough armor to be able to survive substancially. Besides the Frigid armor only helps against physical damage, wehn the warrior should already have 116 ar vs Physical. It is the elemental damage that hurts a warrior far worse than physical. Hundred blades is meh at best, deffinately better alternatives. You have no ias, no helpful conditions such as with crippling slash and gash. Basically this build is meh at best.
More armor still helps, and other than that I was thinking it would be mostly for fire Elementalists since Frigid Armor will eliminate the potential of burning to death. On top of that it's only 5 energy for around 30 seconds depending on points in frost.

And there are the 3 optional slots if you missed them for skills such as Flail and Enraging charge...

I appreciate your opinion but frankly it feels like you're trolling me.

"Hunded Blades sucks" I guess these days if it's not Dragon Slash spam it's not "leet" amirite?

Last edited by RedNova88; Feb 02, 2008 at 07:22 AM // 07:22..
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Old Feb 02, 2008, 07:22 AM // 07:22   #104
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Back on topic - the real reason you see so many wammos, is searching for info on GW yields endless (outdated) guides on troll farming, griffons, etc., all with wammo power.

EDIT : Forgot all the DROKS RUNNING GUIDES lol

Last edited by N E D M; Feb 02, 2008 at 07:58 AM // 07:58..
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Old Feb 02, 2008, 07:33 AM // 07:33   #105
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No it is because female W/Mos are beautifull.
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Old Feb 02, 2008, 07:47 AM // 07:47   #106
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Quote:
More armor still helps, and other than that I was thinking it would be mostly for fire Elementalists since Frigid Armor will eliminate the potential of burning to death. On top of that it's only 5 energy for around 30 seconds depending on points in frost.
More physical armor helps, yes, but it's hardly a necessary concern as a Warrior, nor is it something you'd want to sacrifice a skillslot for, especially since a Warrior already has naturally high physical armor. That's like asking whether bringing Healing Breeze helps on a monk.

If your group is dying due to burning, there's something wrong with the whole team. Only place I can think of using it where that is relevant is where there are bosses with SF, and even then it isn't necessary.

Quote:
And there are the 3 optional slots if you missed them for skills such as Flail and Enraging charge...
And you can't fit Flail, Enraging Charge, Sever Artery, Gash, and Ressig into 3 skillslots.

Quote:
"Hunded Blades sucks" I guess these days if it's not Dragon Slash spam it's not "leet" amirite?
If I were going to take a Warrior with AoE, I'd ask for an Axe warrior. Hundred Blades just...kinda fails.
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Old Feb 02, 2008, 07:56 AM // 07:56   #107
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I do it for a hard res and maybe mending touch.
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Old Feb 02, 2008, 08:19 AM // 08:19   #108
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Quote:
Originally Posted by LightningHell
More physical armor helps, yes, but it's hardly a necessary concern as a Warrior, nor is it something you'd want to sacrifice a skillslot for, especially since a Warrior already has naturally high physical armor. That's like asking whether bringing Healing Breeze helps on a monk.

If your group is dying due to burning, there's something wrong with the whole team. Only place I can think of using it where that is relevant is where there are bosses with SF, and even then it isn't necessary.



And you can't fit Flail, Enraging Charge, Sever Artery, Gash, and Ressig into 3 skillslots.



If I were going to take a Warrior with AoE, I'd ask for an Axe warrior. Hundred Blades just...kinda fails.
True, however since a stance breaker like Enraging Charge isn't necessary in PvE you could easily fit Flail in with Sever and Gash.

The primary reason for Hundred Blades is Instant potential AoE damage. When coupled with at least 9 in frost it will add 14 damage to base attacks. Assuming we're fighting an average mob you could expect to Hundred Blades to add up to around 50-60+ damage (in all) depending on other variables, of course. That in turn will power up Sun and Moon Slash quickly and when coupled with FGJ will allow you to easily spam it and other abilities such as Gash while the foe is bleeding. Frigid Armor is indeed situational, but my origional point was that you can find skills that synergize well with conjure as a Warrior. I'm not saying this is better than Dragon Slash or other builds, I'm saying people can really underestimate the potential of certain skills, and are like lemmings more or less, in the sense that people flock to whatever is most popular... Which prevents people from finding something potentially better.

This is just my view on things.

Last edited by RedNova88; Feb 02, 2008 at 08:22 AM // 08:22..
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Old Feb 02, 2008, 09:31 AM // 09:31   #109
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these builds you're suggesting aren't new. They have been tried before and are known to be bad. why else do you think expierenced players will be the first ones to tell you that they are bad.

and as far as you saying all I'm doing is trolling you, I gave a serious response.
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Old Feb 02, 2008, 09:32 AM // 09:32   #110
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easy for a res 'n stuff
some use healing breeze on their war
but once i saw a mending tank with WoH T_T
that was too much Q_Q
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Old Feb 02, 2008, 09:45 AM // 09:45   #111
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Quote:
Originally Posted by RedNova88
True, however since a stance breaker like Enraging Charge isn't necessary in PvE you could easily fit Flail in with Sever and Gash.
And you then still have res missing.

Quote:
The primary reason for Hundred Blades is Instant potential AoE damage. When coupled with at least 9 in frost it will add 14 damage to base attacks. Assuming we're fighting an average mob you could expect to Hundred Blades to add up to around 50-60+ damage (in all) depending on other variables, of course. That in turn will power up Sun and Moon Slash quickly and when coupled with FGJ will allow you to easily spam it and other abilities such as Gash while the foe is bleeding.
However, the lack of adrenaline skills, and the fact that Sun and Moon is a great adrenaline builder esp. when coupled with FGJ!, make for a rather weak bar in terms of synergy. Hundred Blades (looking over the fact that nobody would actually use it) is also another nice adrenaline builder...and you have no skills to take advantage of that? Spamming Sever and Gash doesn't count unless you enjoy DW'ing random monsters at full health for no apparent reason.

Quote:
Frigid Armor is indeed situational, but my origional point was that you can find skills that synergize well with conjure as a Warrior.
And our point is there aren't any other Elementalist skills worth bringing, or at least worth bringing at the cost of one of your original Warrior skills.

Quote:
I'm not saying this is better than Dragon Slash or other builds, I'm saying people can really underestimate the potential of certain skills, and are like lemmings more or less, in the sense that people flock to whatever is most popular... Which prevents people from finding something potentially better.
This would be true if this were actually a new idea. But even if it were new, it would need tons of polishing because the bar just doesn't make sense right now.
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Old Feb 02, 2008, 09:41 PM // 21:41   #112
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While I have to agree Hundred Blades is a rather weak if not worthless elite, I dissagree with your estimate of other usefull ele skills for a warrior to bring.

Lets start with Air Magic, Shock, Gale, Shell Shock.
Fire Magic, Mark of Rodgort, Flame Djinn's Haste, Bed of Coals.
Water Magic, Fridgid Armor, Winter's Embrace.
Earth Magic, Aftershock, Ash Blast, Grasping Earth, Iron Mist, Sliver Armor, Stoneflesh Aura.

Now some of these skills may only work for a rare occasion or farm build, but they are of use to wars. And please do not discount farming builds as many people choose their secondary for that reason alone.
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Old Feb 03, 2008, 05:36 AM // 05:36   #113
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I'll agree on that Shock and Grasping Earth is strong on a Warrior in PvP. I can't think for my life why I didn't put a PvE tag on the post above.

However, I completely do not see the point of Gale (Shock > Gale in melee), Bed of Coals (10e PBAoE that doesn't do as much as weapon swings, and with a large recharge to boot), Frigid Armor (for reasons sated above), Aftershock (Many discussions over this already), and Ash Blast (why...?). There are probably also better options for Mark of Rodgort, Shell Shock, Flame Djinn's Haste (i.e. Warrior run skills), and Winter's Embrace. I won't comment on Sliver Armor and Stoneflesh because they're presumably for farming purposes.

They're skills that "complement" a Warrior, yes. But are they really skills that you'd actually take in place of another Warrior skill on your bar?
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Old Feb 03, 2008, 06:07 AM // 06:07   #114
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For offense, you have little excuse not to use your warrior skills in lieu of offense from another class. The only big exception to this is farming. For defense you shouldn't worry about tanking so that only really leaves a few support skills as options most of the time.
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Old Feb 03, 2008, 06:21 PM // 18:21   #115
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Quote:
Originally Posted by Crom The Pale
While I have to agree Hundred Blades is a rather weak if not worthless elite, I dissagree with your estimate of other usefull ele skills for a warrior to bring.

Lets start with Air Magic, Shock, Gale, Shell Shock.
Fire Magic, Mark of Rodgort, Flame Djinn's Haste, Bed of Coals.
Water Magic, Fridgid Armor, Winter's Embrace.
Earth Magic, Aftershock, Ash Blast, Grasping Earth, Iron Mist, Sliver Armor, Stoneflesh Aura.

Now some of these skills may only work for a rare occasion or farm build, but they are of use to wars. And please do not discount farming builds as many people choose their secondary for that reason alone.
I've bolded the ones that actually work on a warrior.
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Old Feb 03, 2008, 08:47 PM // 20:47   #116
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Why a caster would bring skills to help a warrior's damage output is beyond me.

Can someone explain why I'd need my stat points other than 16 weapon, 9 shield req. 10 curses?

I can AoE cracked armor with Well of Ruin. My caster teammates/heroes need more damage output skills from their skill trees. Any skill a caster brings to help a warrior's damage out put is one less skill the caster can bring to help a caster do their damage.

2s. cast time? During those 2 seconds wasted, my overall damage output will shoot up after I start swinging...

Again, can someone explain to me why skills designed to help a warrior do damage is NOT what a warrior should bring...

And can they also explain why they need points in over 3 stats?

I'm thinking old school here basically and I'm also one to control a fight. I'm not saying to bring 4 MAGIC SPELLS on a warrior skill bar. I'm bringing one spell [or two if my team is good enough to not need my res signet] to help me win a fight and not be forced to change my objective.

You can change targets but that means you've already lost control of the fight. Controlling the fight in my opinion is a warrior's PRIME goal. Killing things, ensuring they can't be defended, etc. That should be key... At least, I hope that's the case...
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Old Feb 03, 2008, 10:00 PM // 22:00   #117
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Because GW is a team based game?

You got 8(or 4, 6) people in your party. You make builds/party setups that work well together. You look for synergy.

You concentrate on owning face with whatever weapon it is you're swinging, while your casters(curses necro, splinter,..) can increase your already high damage even further by using skills such as splinter, barbs, mop,...

It will be even more effective when they bring it because they can spec 14 into curses.


You talk about a warrior's damage and a caster's damage as if they both do completely different things. It's your party's damage, not the individual player's.
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Old Feb 03, 2008, 10:01 PM // 22:01   #118
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On Topic: Why be a W/Mo? I use Mo as my secondary only when I'm using henchmen. In the early part of the game Mo as secondary is fine also, but after that, unless you're henching it, you should drop /Mo.

EDIT: I also use Mo as my secondary when I'm running to fill the map.

Last edited by Trvth Jvstice; Feb 03, 2008 at 10:07 PM // 22:07..
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Old Feb 03, 2008, 10:16 PM // 22:16   #119
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Quote:
Originally Posted by LightningHell
I'll agree on that Shock and Grasping Earth is strong on a Warrior in PvP. I can't think for my life why I didn't put a PvE tag on the post above.

However, I completely do not see the point of Gale (Shock > Gale in melee), Bed of Coals (10e PBAoE that doesn't do as much as weapon swings, and with a large recharge to boot), Frigid Armor (for reasons sated above), Aftershock (Many discussions over this already), and Ash Blast (why...?). There are probably also better options for Mark of Rodgort, Shell Shock, Flame Djinn's Haste (i.e. Warrior run skills), and Winter's Embrace. I won't comment on Sliver Armor and Stoneflesh because they're presumably for farming purposes.

They're skills that "complement" a Warrior, yes. But are they really skills that you'd actually take in place of another Warrior skill on your bar?
Didn't think I really had to pair off every use, but here is a few just to explain, and I was talking both PvE and PvP(not that the same skills work in both just that I listed skills from both sets of builds)

Earthshaker + Bed of Coals/Aftershock.
BackBreaker + Ash Blast(much shorter recharge then belly smash)
Shell Shock(really the only effective way a war can cause cracked armor) + Body Blow(or any skill really as your lowering thier armor by 20points).
Flame djinns Haste is more a farm think, its dmg + speed and doesnt affect your stance.
Mark of Rogort + Triple chop/Cyclone Axe/Whirlwind Attack(fire mod axe).
Frigid Armor = Ring of Fire mission or the burning woods of Sacnoth Valley.


There are times and locations where I would use these skills over other war skills. That does not mean they are the best possible skills a war can use but they are very effective in certain situations.
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Old Feb 03, 2008, 10:42 PM // 22:42   #120
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Quote:
Originally Posted by Yukito Kunisaki
Why a caster would bring skills to help a warrior's damage output is beyond me.
What game have you been playing?

Are you saying Splinter weapon is bad? What about Orders? Obviously you won't put any of those on a warrior.....those belong on casters and they dominate when used right.

As for Hundred blades, no +dmg in pve = bad. Stuff in harder areas tend to have unusually high armor, including casters. Conjure xxx is a decent way to boost damage, but some pve areas also have lots of disenchants.
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